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updates

Rules updates for the Charred Axle Tabletop game.

boost juice
30.1.2025
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Another small change to make this mod more effective and fun!

The following line of text has been removed from this modification -

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"A Rig is unable to turn or Reposition during the same Action in which it gains any additional Speed from this Speciality."​​

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circle work
30.1.2025
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This Driver Speciality now allows you to turn your Rig as part of the effect. The text now reads -

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"Once per Round, during your own Action, you may reduce your Momentum by 1 to turn your Rig and count it as being Obscured from all Weapon Attacks until the start of your next Action. If you move your Rig after activating this Speciality, this effect ends."

rockburst
30.1.2025
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This Weapon Speciality is now more powerful, in an attempt to bring it in line with the other 2 Mod Slot cost Weaponry.

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"This Weapon can draw a line of sight and Attack through 1 Obstacle as if it wasn't in the Arena. If this Speciality is activated and it does not Attack through an Obstacle, it deals 1 additional point of Damage if it hits a target."

evasive manoeuvres
eye of the hunter
30.1.2025
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It was not clear how and when to apply the effects of these Specialities. They  are now applied before and after any re rolls of Evasion attempts are made.This allows the effects to be used for the entire Evasion Attempt process. The new text reads as follows - 

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"Apply this effect before and after any re-rolls have been made."

concealed weapon
30.1.2025
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I wanted to give a little more flexibility to Rig design with this Speciality. The Concealed Weapons can now be used in each of your own actions. The text reads - 

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"Choose 1 Weapon from the table at the bottom of this page. You may Attack with the Weapon during any of your Actions. This Speciality counts as using a Weapon. These weapons cannot be modified.

resistance field
17.4.2025
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Quite a large update for this Modification, it wasn't worth the cost even with the previous rules tweak.

The following text replaces the text found in the first paragraph of the the Game Rules section for Resistance Fields on page 12:

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"A Rig may be equipped with a Resistance Field Modification that provides it with a forcefield. A Resistance Field has 1 Layer by default. Each Layer reduces the Impact Power value of the attacking Weapon by 1."

slam ram
17.4.2025
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To simplify and make the use of a Slam Ram more viable, the following change has been made to a Slam Ram's Impact Power:

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A Slam Ram now has an Impact Power value equal to the Momentum of the Slamming Rig at the moment of Collision, before Momentum is reduced as a result of the Collision.

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